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1. [Lotto] Cap'n Moreau's Pirate Reserves - Moreau Lotteries - in Sell Orders [original thread]
dam I cant resist again - its the mind control I tell you !!!!!!!!!!!! oh and number 71 twenty brought !!!!!! get out of my head !!!!!!!!!!!!!!!!!!!!!!!
- by Zero Blue - at 2011.08.27 10:06:00
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2. [Lotto] Machariel - Moreau Lotteries - Somer Secured - in Sell Orders [original thread]
damn why cant I resist !! 30 brought
- by Zero Blue - at 2011.08.13 10:13:00
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3. [Lotto]Machariel - Moreau Lotteries - Secured - in Sell Orders [original thread]
6 brought
- by Zero Blue - at 2011.08.07 07:33:00
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4. Time for a proper Exploration / Salvage ship - in Player Features and Ideas Discussion [original thread]
ok yes T3 is great and it can be used for scanning and salvaging but then it takes a lot longer to train to fly and the hacking /arc bonuses are the reduced cycle time - would give a cycle time of about 7.7 seconds add the right hardwire you would...
- by Zero Blue - at 2010.05.18 15:57:00
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5. Time for a proper Exploration / Salvage ship - in Player Features and Ideas Discussion [original thread]
It is about time we got a proper Exploration / Salvage ship instead of having to use covert ops to explore and in most cases destroyers to salvage. As CCP class both of these things as occupations it would seem only fair as miners, haulers and com...
- by Zero Blue - at 2010.05.18 11:36:00
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6. Drone bay expanders - in Player Features and Ideas Discussion [original thread]
I still think low slot is where this should sit as it is a type of cargo expander and strangely ccp are about to bring in fuel bays in next patch - another type of cargo expander but I do now agree maybe the cpu and power grid requirements shou...
- by Zero Blue - at 2009.07.02 15:06:00
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7. Drone bay expanders - in Player Features and Ideas Discussion [original thread]
Hmm some good points guys the reason I said low slot is that no matter what ship you will lose something - tank/cap charge/damage mod so you have to give up something to gain the extra drone space and bandwidth. as for fitting 2 to a ship I alr...
- by Zero Blue - at 2009.07.01 10:55:00
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8. Drone bay expanders - in Player Features and Ideas Discussion [original thread]
Ok so we have cargo hold expanders so why not drone bay expanders? Not to put on a ship to add a drone bay but to increase the existing one and raise the control bandwidth. So thatĘs most of you put off ū so a mod only for ships that have a drone...
- by Zero Blue - at 2009.06.30 22:31:00
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9. Faction, deadspace,officer items recognition - in Player Features and Ideas Discussion [original thread]
excellent idea - please can we have ccp ?
- by Zero Blue - at 2009.06.30 21:51:00
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10. crazy idea about research agents ! - in EVE General Discussion [original thread]
so if agents give out bpo's again the profit off invention goes down, but invention was to give people a chance at the T2 market at reduced profits - not to supply the T2 market for good - or maybe the people with T2 bpo's think thats a good idea ...
- by Zero Blue - at 2008.05.05 13:36:00
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11. crazy idea about research agents ! - in EVE General Discussion [original thread]
Yes I know this will sound crazy but could research agents give out bpo's again ? CCP have now pushed invention to the point where T2 equipment prices are dropping all the time so the only people that will make money with T2 are the ones with ori...
- by Zero Blue - at 2008.05.05 12:04:00
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12. crazy idea about research agents ! - in EVE General Discussion [original thread]
Yes I know this will sound crazy but could research agents give out bpo's again ? CCP have now pushed invention to the point where T2 equipment prices are dropping all the time so the only people that will make money with T2 are the ones with ori...
- by Zero Blue - at 2008.05.05 12:04:00
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13. Hi Sec Gate camps - in Player Features and Ideas Discussion [original thread]
Edited by: Zero Blue on 20/04/2008 12:19:34 Currently if you go to a hi sec lvl 4 mission hub you can find a gate camp nearby - waiting for a nice expensive faction bs to gank. the people doing it are in T1 bs with insurance and minimum fittin...
- by Zero Blue - at 2008.04.20 12:02:00
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14. Torpedo Boats - Fleet Commanders Dream ? - in Player Features and Ideas Discussion [original thread]
Hmm Didnt I give suggestions for use and as for unbalancing the game you think EVE is Balanced
- by Zero Blue - at 2008.03.14 14:45:00
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15. Torpedo Boats - Fleet Commanders Dream ? - in Player Features and Ideas Discussion [original thread]
Torpedo Boat based on current Indictor design but with a limit of only 4 high slots. The idea is to have a fast, agile ship that can run in and release a couple of salvos of torpedoes then run back out of harms way, in much the same way as world w...
- by Zero Blue - at 2008.03.14 14:27:00
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16. Workable Torpedo Boat Design ? - in Player Features and Ideas Discussion [original thread]
Torpedo Boat based on current Indictor design but with a limit of only 4 high slots. The idea is to have a fast, agile ship that can run in and release a couple of salvos of torpedoes then run back out of harms way, in much the same way as world w...
- by Zero Blue - at 2008.03.13 10:47:00
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17. Is it possible to launch a POS for yourself ? - in Science and Industry [original thread]
Can anyone tell me if its possible to launch a POS for your self even if you are in a player corp ? my personal standing would allow me to put one in 0.8 but the corp standing is only 3.5 thanks for any info
- by Zero Blue - at 2007.05.28 11:54:00
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18. Centii Items - in Price Checks [original thread]
Could someone give me an idea on these please : Centii A-Type Adaptive Nano Plating - 23.6875 % to all resistances Centii A-Type Reactive Plating - 35.25 % to explosive resistance Centii A-Type Small Remote Armor Repair System - 189 hp @ 5075m ...
- by Zero Blue - at 2007.04.12 07:04:00
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19. Abaddon Cap issues - or its lack of - in Test Server Feedback [original thread]
true there are no cap bonuses but if this is how the ship is going to stay it is scrap already and a waste of the time used to program it, a bs should be useable even within its limitations which is not the case with the Abaddon.
- by Zero Blue - at 2006.12.02 15:56:00
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20. Abaddon Cap issues - or its lack of - in Test Server Feedback [original thread]
Is anyone else having problems with the Abaddon cap with the same set up I use on an apoc which will tank np -I cant run turrets and repper at same time cap disappears is the model bugged - cap should at least work like the apocs - I've even fitte...
- by Zero Blue - at 2006.12.02 15:24:00
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